The Merging of Entertainment Games and GBL
In the third of her series on the state of the learning game industry, Sande Chen explores how learning game and entertainment developers are increasingly hard to tell apart and why that is a good thing.
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
In the third of her series on the state of the learning game industry, Sande Chen explores how learning game and entertainment developers are increasingly hard to tell apart and why that is a good thing.
The venerable publishing firm that for more than 130 years has published textbooks continued it digital revolution this week, acquiring the individualized learning system Curiosityville. The financial details of the… more »
This week thousands of educators, innovators and startups will descend on Austin, TX for the SXSWedu festival. We’ll be there tracking the events for you and providing some interviews and… more »
The Public Broadcasting System is the granddaddy of educational media, creating Sesame Street and Mr. Rogers’ Neighborhood. For all the credit it gets for television, it has also been quietly… more »