Sande Chen spent several months researching, interviewing and writing a series for gamesandlearning.org on the state of the learning game industry some 10 years after she co-authored the work Serious Games: Games That Educate, Train, and Inform.
She will be presenting her thoughts on what she has uncovered during a 30-minute presentation on Thursday, June 23 at Games for Change and we thought we would put that series out again for those of you looking for the full report.
Her research ran as a five-part series on the site in the winter of 2015-2016.
Part I: Is The School Market Still Just a Mirage?
Part II: The Real State of Learning Game Funding
Part III: The Merging of Entertainment Games and GBL
Part IV: Facing Edutainment’s Dark Legacy