In her final report on the state of the learning game industry, author and developer Sande Chen goes analog, exploring the role of table top game and live action role-playing in school and in informal learning.
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Today’s learning game developers continue to battle the history of their industry that is marked by the rise and fall of so-called “Edutainment.” Developer and author Sande Chen explores what’s been learned in the decades since.
In the third of her series on the state of the learning game industry, Sande Chen explores how learning game and entertainment developers are increasingly hard to tell apart and why that is a good thing.
The growth in using digital games in the classroom comes as many educators and administrators are also looking for new ways to gauge student understanding and mastery of issues – generally called assessment.