New Research Reports on What Tools Help Teachers Use Games in Class
The A-GAMES project, which released a national survey of teachers’ use of games in the classroom last year is now out with a report that offers deeper insights into what… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The A-GAMES project, which released a national survey of teachers’ use of games in the classroom last year is now out with a report that offers deeper insights into what… more »
New research indicates there’s little, if any, direct connection between rewards, such as achievements or badges, and what a player learns in an educational game. Syracuse University’s School of Information… more »
A major new report offers some important insights into when and why teachers use digital games to assess student understanding of lessons. The report, from A-GAMES (which is easier to… more »
Over the past few months, we’ve shared some highlights of the literacy app analysis that we are conducting with New America to learn more about the apps that families and… more »