iCivics is a non-profit organization dedicated to reinvigorating civic learning through interactive and engaging learning resources. Their platform has more than 7 million registered students and 100,000 registered teachers in… more »
Carrie Ray-Hill is the Director of Content at iCivics, Inc. Carrie oversees the conceptualization and development of iCivics’ educational resources, with a particular concern for teacher usability. She is responsible for maintaining a consistent focus on iCivics’ educational mission. Carrie received her BS in Historical Studies and secondary teaching certification from Southern Illinois University at Edwardsville. Prior to joining the iCivics team, Carrie taught middle school social studies and language arts in St. Louis and Washington, DC. Carrie lives in Madison, WI with her husband and cat, Earline. In addition to seeking out the finest of cheeses, she spends her spare time watching BBC quiz shows, making cookies, and killing zombies.
"Pre- and post-test data show that at the end of the year-long pilot, kids were on average performing at the same level academically as intermediate kindergartners. In three measured skill sets related to early reading, children were on average performing at the same level as beginning first-graders." Via Courier Journal. August 8, 2017
"The amount teachers have to deal with on a day to day basis is growing consistently and it is understandable there is a lack of time for extras such as tech. The trouble is that tech is part of our daily lives and children need to master tech beyond using their iPad and mobile phones to have relevant job skills." Via BDaily. August 8, 2017
"Against the dazzling games showcase and the design lessons that their creators shared, a hard but familiar reality set in: where is the support—from funders, from buyers—to keep these efforts financially sustainable?"
-- Via EdSurge. August 4, 2017
- #GBL Developers Sketch Out Varied Approaches to Market #G4C17 #edtech Link --> via @games_learning, Aug 8
- The #GBL industry needs a platform to connect with an audience looking & willing to pay for quality games. #edtech Link -->, Aug 4
- #G4C17 @zenbooks referencing our study on Mind the Gap with @FirstBook educators Link -->, Aug 1
- RT @covertcoviewer: Scary reality for #edtech game developers from @Games_Learning at @G4C #G4C2017 Link -->, Aug 1
- RT @mr_isaacs: #g4c17 honest discussion on platforms & distribution with @markdeloura @games_learning et al. @G4C Link -->, Aug 1