Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. As a serious games consultant, she helps companies harness the power of video games for non-entertainment purposes. Her career as a writer, producer, and game designer has spanned over 10 years in the game industry. Her game credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She has spoken at conferences around the globe, including the Game Developers Conference, Game Education Summit, SXSW Interactive, Serious Play Conference, and the Serious Games Summit D.C. She writes about serious games, game design, and other topics on her blog, Game Design Aspect of the Month and can be found on Twitter @sandechen.
Feb 18, 2016
In her final report on the state of the learning game industry, author and developer Sande Chen goes analog, exploring the role of table top game and live action role-playing in school and in informal learning.
Jan 25, 2016
Today’s learning game developers continue to battle the history of their industry that is marked by the rise and fall of so-called “Edutainment.” Developer and author Sande Chen explores what’s been learned in the decades since.
Jan 7, 2016
In the third of her series on the state of the learning game industry, Sande Chen explores how learning game and entertainment developers are increasingly hard to tell apart and why that is a good thing.
Dec 10, 2015
From government grants to VCs, the mix of sources learning game developers can turn to to support their efforts continues to evolve. In her second report on the state of the learning game business Sande Chen explores how developers are making it.