If you were to draft the ideal development scenario for a formal learning game, the Colorado makers of Woot Math may be a good place to start. The company has… more »
Often the latest studies about how children learn or what the effect of a given game might be are trapped in expert-facing journal articles and dense social science writing. We cut through the technical speak and explain it as best we can in our Learning Research reports.
Rahul Mahna stood peering up at the peak of Mt. Kilimanjaro and thinking about sixth grade. He was afraid. So were several of his fellow climbers, many of them amateurs,… more »
There is no doubt that the market for educational apps is booming. In just a few short years, we went from the invention of the iPad in 2010 to having… more »
Third graders played for just 10 minutes per day, 3 days a week, for four weeks. The comparison group’s class received the same materials and the same instruction, but didn’t… more »