Report Highlights Key Trends in Edtech for 2014
There are many moving targets in understanding when and how schools are investing in technology and products like learning games. A new report from the New Media Consortium, the 11th… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
There are many moving targets in understanding when and how schools are investing in technology and products like learning games. A new report from the New Media Consortium, the 11th… more »
The venerable publishing firm that for more than 130 years has published textbooks continued it digital revolution this week, acquiring the individualized learning system Curiosityville. The financial details of the… more »
Are we living in a fantasy? Of the 70 or so panels, celebrations, play tests, and keynotes that took place last month at the 11th Annual Games for Change Festival… more »
Finding the right balance in an app aimed at kids and hoping to encourage curiosity or learning is hard enough, answering the business strategy question can be even harder. A… more »