While many within the game-based learning sphere continue to look askance at gamification efforts — that is incorporating badges and levels into regular classroom efforts — the field continues to… more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
A new analysis from the edtech investment firm Tyton finds that 2016 investments in game-based learning firms is on pace to grow 20 percent over 2015. The research found that… more »
In his novel, The Marvelous Land of Oz, Frank Baum famously said “everything has to come to an end, sometime” and so it does. Today we are announcing that, in… more »
For those learning game developers considering building for the K-12 classroom, publishing giant McGraw Hill has a recommendation: Think smaller. Stephen Laster, the chief digital officer of McGraw-Hill Education, sat… more »