Technology Addiction Tops Parents Concerns in New Survey
Parents of school-aged children spend more than nine hours a day on media use – including TV, social media and computer-based educational programs – according to a new survey. The… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
Parents of school-aged children spend more than nine hours a day on media use – including TV, social media and computer-based educational programs – according to a new survey. The… more »
While many within the game-based learning sphere continue to look askance at gamification efforts — that is incorporating badges and levels into regular classroom efforts — the field continues to… more »
A new analysis from the edtech investment firm Tyton finds that 2016 investments in game-based learning firms is on pace to grow 20 percent over 2015. The research found that… more »
In his novel, The Marvelous Land of Oz, Frank Baum famously said “everything has to come to an end, sometime” and so it does. Today we are announcing that, in… more »