The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
Jan 21, 2016
Any assessment of why schools have been slow to adopt new technology and use games in the classroom always focuses in part on the problem of discoverability and purchasing. A… more »
Dec 17, 2015
Last week, the Joan Ganz Cooney Center and New America released a report on our recent market scan and content analysis of language- and literacy-focused apps for young children. The… more »
Dec 3, 2015
This may be the year of the sheep according to the Chinese calendar but for investors it would seem 2015 turned out to be the year of the edtech. According… more »
Nov 30, 2015
This past October, almost 30 people crammed into a small conference room at the World Bank in DC to talk about … videogames. The featured presenter at this discussion, my… more »