Games and Learning – Gamesandlearning.org is a nonprofit journalism project aimed at providing the best information for organizations seeking to develop and fund learning games. https://www.gamesandlearning.org Gamesandlearning.org is a nonprofit journalism project aimed at providing the best information for organizations seeking to develop and fund learning games. Mon, 08 Jul 2019 03:49:47 +0000 en-US hourly 1 Monkey brains and video games: Pittsburgh researchers learn how to learn https://www.witf.org/news/2019/06/monkey-brains-and-video-games-pittsburgh-researchers-learn-how-to-learn.php https://www.gamesandlearning.org/?press_this_bookmark=monkey-brains-and-video-games-pittsburgh-researchers-learn-how-to-learn#respond Wed, 12 Jun 2019 15:16:19 +0000 Lee Banville http://www.gamesandlearning.org/?post_type=press_this_bookmark&p=3753

Learning a new skill can be tricky, and neuroscientists aren’t entirely sure how humans do it. Researchers at the University of Pittsburgh and Carnegie Mellon University are using video games, brain implants and Rhesus monkeys in an effort to figure it out

Via WITF.

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Learning a new skill can be tricky, and neuroscientists aren’t entirely sure how humans do it. Researchers at the University of Pittsburgh and Carnegie Mellon University are using video games, brain implants and Rhesus monkeys in an effort to figure it out

Via WITF.

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It’s Game Over for the Institute of Play. But Its Legacy Lives On. https://www.edsurge.com/news/2019-06-10-it-s-game-over-for-the-institute-of-play-but-its-legacy-lives-on https://www.gamesandlearning.org/?press_this_bookmark=its-game-over-for-the-institute-of-play-but-its-legacy-lives-on#respond Mon, 10 Jun 2019 15:16:52 +0000 Lee Banville http://www.gamesandlearning.org/?post_type=press_this_bookmark&p=3754

“When we heard the news, it was definitely sad… The idea of how education could be transformed through play and games was inspired by the research the institute was doing on games and learning, and which inspired us as social entrepreneurs and practitioners.”

Via Edsurge.

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“When we heard the news, it was definitely sad… The idea of how education could be transformed through play and games was inspired by the research the institute was doing on games and learning, and which inspired us as social entrepreneurs and practitioners.”

Via Edsurge.

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STEM School Center Combines Air Force Training, Gaming https://www.military.com/daily-news/2019/06/09/stem-school-center-combines-air-force-training-gaming.html https://www.gamesandlearning.org/?press_this_bookmark=stem-school-center-combines-air-force-training-gaming#respond Mon, 10 Jun 2019 12:19:34 +0000 Lee Banville http://www.gamesandlearning.org/?post_type=press_this_bookmark&p=3755

According to the Air Force Research Lab, the goal of the Learning Laboratory is to “serve as a national authority on the integration and application of game-based technology to address USAF education and training needs. In addition to leveraging off-the-shelf technology to benefit Warfighter training, our goal is to inspire student interest in science, technology, engineering, and math (STEM), specifically modeling and simulation, and to equip the next generation defense workforce.”

Via Military.com.

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According to the Air Force Research Lab, the goal of the Learning Laboratory is to “serve as a national authority on the integration and application of game-based technology to address USAF education and training needs. In addition to leveraging off-the-shelf technology to benefit Warfighter training, our goal is to inspire student interest in science, technology, engineering, and math (STEM), specifically modeling and simulation, and to equip the next generation defense workforce.”

Via Military.com.

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The Greatest Barrier for Educators Changing Their Practice? Internal Resistance https://www.edsurge.com/news/2019-05-20-the-greatest-barrier-for-educators-changing-their-practice-internal-resistance https://www.gamesandlearning.org/?press_this_bookmark=the-greatest-barrier-for-educators-changing-their-practice-internal-resistance#respond Tue, 21 May 2019 15:21:36 +0000 Lee Banville http://www.gamesandlearning.org/?post_type=press_this_bookmark&p=3752

When we asked educators to rank problems and frustrations that they had encountered, “resistance from colleagues, school/district leadership or parents,” was most frequently ranked as most acute.

Via EdSurge.

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When we asked educators to rank problems and frustrations that they had encountered, “resistance from colleagues, school/district leadership or parents,” was most frequently ranked as most acute.

Via EdSurge.

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Orlando company turns learning the elements into virtual reality game https://www.orlandosentinel.com/business/os-bz-nsf-ucf-science-game-20190521-7ecviqhiojdtxnv4x65n6eodpq-story.html https://www.gamesandlearning.org/?press_this_bookmark=orlando-company-turns-learning-the-elements-into-virtual-reality-game#respond Tue, 21 May 2019 15:16:35 +0000 Lee Banville http://www.gamesandlearning.org/?post_type=press_this_bookmark&p=3751

“If you fail in a game, you can keep trying and, eventually, you can complete a lesson… If you fail in the real world, there is a high chance you might have to stay behind.”

Via Orlando Sentinel.

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“If you fail in a game, you can keep trying and, eventually, you can complete a lesson… If you fail in the real world, there is a high chance you might have to stay behind.”

Via Orlando Sentinel.

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Techy Parents Use Video Games To Spur Learning In Hillsborough https://patch.com/new-jersey/hillsborough/montgomery-parents-make-learning-fun-through-video-games https://www.gamesandlearning.org/?press_this_bookmark=techy-parents-use-video-games-to-spur-learning-in-hillsborough#respond Sat, 18 May 2019 00:45:29 +0000 Lee Banville http://www.gamesandlearning.org/?post_type=press_this_bookmark&p=3750

“My boys have always been interested in video games and I would ask them to get off of the video games all the time until I saw an opportunity.”

Via Hillsborough Patch.

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“My boys have always been interested in video games and I would ask them to get off of the video games all the time until I saw an opportunity.”

Via Hillsborough Patch.

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‘Games Absolutely Have a Role in Teaching and Learning!’ http://blogs.edweek.org/teachers/classroom_qa_with_larry_ferlazzo/2019/05/response_games_absolutely_have_a_role_in_teaching_and_learning.html https://www.gamesandlearning.org/?press_this_bookmark=games-absolutely-have-a-role-in-teaching-and-learning#respond Wed, 15 May 2019 14:14:05 +0000 Lee Banville http://www.gamesandlearning.org/?post_type=press_this_bookmark&p=3742

“The best games, the games really worth your time creating materials for and introducing to students, are games that they can play many times. When games allow differentiation by changing the range of numbers, or the operations, they allow more students to play them for a longer time and give you a bigger bang for your buck.”

Via EdWeek.

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“The best games, the games really worth your time creating materials for and introducing to students, are games that they can play many times. When games allow differentiation by changing the range of numbers, or the operations, they allow more students to play them for a longer time and give you a bigger bang for your buck.”

Via EdWeek.

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How Dungeons & Dragons Can Help Kids Develop Social-Emotional Learning Skills https://www.kqed.org/mindshift/51784/how-dungeons-dragons-can-help-kids-develop-social-emotional-learning-skills https://www.gamesandlearning.org/?press_this_bookmark=how-dungeons-dragons-can-help-kids-develop-social-emotional-learning-skills#respond Mon, 13 May 2019 15:22:48 +0000 Lee Banville http://www.gamesandlearning.org/?post_type=press_this_bookmark&p=3741

“Without a doubt, D&D has been one of the most successful classes we’ve offered at LiHigh School. Students love it; staff love it; and it genuinely helps the students achieve their social-emotional goals.”

Via KQED.

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“Without a doubt, D&D has been one of the most successful classes we’ve offered at LiHigh School. Students love it; staff love it; and it genuinely helps the students achieve their social-emotional goals.”

Via KQED.

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Educational Gaming Platform Kahoot Acquires Dragonbox for $18M https://techcrunch.com/2019/05/08/educational-gaming-platform-kahoot-acquires-math-app-maker-dragonbox-for-18m/ https://www.gamesandlearning.org/?press_this_bookmark=educational-gaming-platform-kahoot-acquires-dragonbox-for-18m#respond Thu, 09 May 2019 14:42:16 +0000 Lee Banville http://www.gamesandlearning.org/?post_type=press_this_bookmark&p=3733

Kahoot, the popular e-learning platform that provides a range of games to teach subjects (it has described itself as the “Netflix of education”), has made its first acquisition: it has acquired DragonBox, a startup that builds math apps, for $18 million in a combination of cash and shares.

Via Tech Crunch

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Kahoot, the popular e-learning platform that provides a range of games to teach subjects (it has described itself as the “Netflix of education”), has made its first acquisition: it has acquired DragonBox, a startup that builds math apps, for $18 million in a combination of cash and shares.

Via Tech Crunch

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Age of Learning’s Latest Is a $100 Million Educational Game https://www.edsurge.com/news/2019-05-01-age-of-learning-s-latest-is-a-100-million-educational-game https://www.gamesandlearning.org/?press_this_bookmark=age-of-learnings-latest-is-a-100-million-educational-game#respond Wed, 08 May 2019 14:42:51 +0000 Lee Banville http://www.gamesandlearning.org/?post_type=press_this_bookmark&p=3734

How much does it cost to build educational games with all the flair and polish of their commercial counterparts? $10 million? $13 million? Try $100 million.

Via EdSurge.

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How much does it cost to build educational games with all the flair and polish of their commercial counterparts? $10 million? $13 million? Try $100 million.

Via EdSurge.

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