Paper Offers Insight into Strategy, Design behind Trip Hawkin’s “If…”
The makers of “If…,” the highly anticipated learning game from the founder of Electronic Arts, are letting us under the hood of the project to see how they envision the… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
The makers of “If…,” the highly anticipated learning game from the founder of Electronic Arts, are letting us under the hood of the project to see how they envision the… more »
For more than a decade, James Paul Gee has been writing about the potential power of games and game mechanics to change the way we learn, to create new “deep”… more »
No one said changing education would be easy, but at Filament Games they have made it their mission. The Wisconsin-based developers of such titles as the iCivics games and “Reach… more »
With the support of a formidable array of game designers, testing experts and distribution networks, SimCityEDU: Pollution Challenge! hit the market today following a unique collaborative development process. The goal… more »