Massive Survey Finds Students Mobile-ready, Wanting Games
Project Tomorrow has spent more than a decade tracking the growth and impact of digital technologies on schools and this year’s major survey contains a lot of rich research for… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
What does it look like when the teacher has students fire up an iPad game or assigns a game as homework? These stories offer insight into what is happening in today’s classrooms and how developers can ensure their games fit into a teacher’s vision of education.
Project Tomorrow has spent more than a decade tracking the growth and impact of digital technologies on schools and this year’s major survey contains a lot of rich research for… more »
When the New York City middle school Quest to Learn welcomed its first class of sixth-graders in 2009, it hailed itself as “the school for digital kids.” Its founders from… more »
One of the themes that emerges from the recently published guide to using games in the classroom is that for it to work games need to be welcomed and championed… more »
A new guide aimed at helping teachers incorporate games into the classroom offers developers of those games some important insights into the potential and the obstacles to bringing game play… more »