Jul 23, 2014
The growth in using digital games in the classroom comes as many educators and administrators are also looking for new ways to gauge student understanding and mastery of issues – generally called assessment.
Jun 6, 2014
Games can be—and are—meaningful vehicles for learning. But for learning games to be used on a large scale in schools, games must not only help students learn, but help them… more »
May 16, 2014
In the last of her reports on the development of the Possible Worlds games, Katherine Culp explains why they decided that these games would not be built to assess student performance — on why they wanted to create games that kids could play rather than requiring and testing for learning.
Apr 25, 2014
Tucked in with a major announcement of a new game in partnership with NASA, GlassLab, the collaborative game development shop, unveiled a new set of tools that aims to help… more »