Research: Students Using iPads Spend Vast Majority of Time on Task
A new piece of research found that students using iPads in class spent the more than 90 percent of their time working on the learning tasks assigned by the teacher… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
A new piece of research found that students using iPads in class spent the more than 90 percent of their time working on the learning tasks assigned by the teacher… more »
When it comes to games for young children, one of the persistent worries parents and others express is the effects of allowing the very young to use smartphones or tablets…. more »
A massive study of some 11,000 youngsters in Britain has found that playing video games, even as early as five years old, does not lead to later behavior problems. The… more »
Experts have hoped that gaming might succeed where television and other media have failed – namely, actually inspiring and creating incentives for kids to adopt healthier lifestyles. Researchers examined a… more »