Introduction A new survey of teachers and after-school program instructors finds that most come to use digital games through their own initiative or because of a colleague who connects them… more »
Often the latest studies about how children learn or what the effect of a given game might be are trapped in expert-facing journal articles and dense social science writing. We cut through the technical speak and explain it as best we can in our Learning Research reports.
Earlier this week we published the first part of a major survey of those community organizations and schools that serve low-income students. The results indicate that while technology is increasingly… more »
Introduction Increasing Access What Gets Used? What’s Needed Desired Tools Introduction Nearly 32 million children are from low-income households in the United States. These kids are often served by schools… more »
A new piece of research found that students using iPads in class spent the more than 90 percent of their time working on the learning tasks assigned by the teacher… more »