For those learning game developers considering building for the K-12 classroom, publishing giant McGraw Hill has a recommendation: Think smaller. Stephen Laster, the chief digital officer of McGraw-Hill Education, sat… more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
Developers who hope to build a learning game business should make sure their business plans include creating products for low-income children if they hope to make it. That was the… more »
Any assessment of why schools have been slow to adopt new technology and use games in the classroom always focuses in part on the problem of discoverability and purchasing. A… more »
We are beginning a week of special reports on the opportunities and challenges game developers face when they help those kids in poor or traditionally underserved communities. A major research… more »