What Clever’s Success Says About Technology and the School Market
Clever has had a very good 2014. This year eight out of the top 10 school districts signed on to the technology integration service, bringing the total number of Clever… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
Clever has had a very good 2014. This year eight out of the top 10 school districts signed on to the technology integration service, bringing the total number of Clever… more »
A new report highlights that spending on digital testing and assessment tools neared $2.5 billion in the academic year 2012-13. The report, published by the education division of the Software… more »
When SimCityEDU was launched a year ago, it was hailed as a new generation of learning game that mixed gameplay with an assessment of student learning. A new partnership with… more »
The use of tablets in schools continues to grow and the differences between games for the classroom and games parents buy for kids continues to shrink, but still learning game… more »