Dig-It! Games Founder: It’s Hard to Stand Out in the Learning Game Market and That’s Great
It’s amazing how much can change in five years. In the grand scheme of things, five years is a fairly short amount of time, and yet there has been a… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
It’s amazing how much can change in five years. In the grand scheme of things, five years is a fairly short amount of time, and yet there has been a… more »
The growth in using digital games in the classroom comes as many educators and administrators are also looking for new ways to gauge student understanding and mastery of issues – generally called assessment.
Guest columnist Mamie Jõeveer explores how the concerns of two parents lead to an entrepreneurial startup called TurtleDiary.com.
Games can be—and are—meaningful vehicles for learning. But for learning games to be used on a large scale in schools, games must not only help students learn, but help them… more »