Game developers often want to connect their game designs and mechanics to research that tests (and ideally confirms) their games actually do teach. But creating truly research-based games can be a complicated balance between game and science, learning and fun.
Often the latest studies about how children learn or what the effect of a given game might be are trapped in expert-facing journal articles and dense social science writing. We cut through the technical speak and explain it as best we can in our Learning Research reports.
A new piece of research found that students using iPads in class spent the more than 90 percent of their time working on the learning tasks assigned by the teacher… more »
If there is a time when students are under intense pressure to learn and remember vast amounts of information it’s hard to imagine a better test than medical school and… more »
If educators and parents want to create a more effective educational system for the youngest kids they must focus on policies that embrace technology and develop teacher and parent training… more »