Focus On Data, Products Marks New Phase of GlassLab Games
If there is one operation that understands the amazing possibilities of games to measurably teach students – and the limits on what is desired by schools right now – it… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
If there is one operation that understands the amazing possibilities of games to measurably teach students – and the limits on what is desired by schools right now – it… more »
A Monday session at SXSW Interactive will offer some real insights into how various companies think about design and use research in their product development. The session will feature Cecilia… more »
As Anna Jordan-Douglass noted in her piece a few months ago, the key to making a game great for kids is to spend time with kids playing your game throughout… more »
Game developers often want to connect their game designs and mechanics to research that tests (and ideally confirms) their games actually do teach. But creating truly research-based games can be a complicated balance between game and science, learning and fun.