What Top Stories from Our Debut Year Should We Revisit?
We at gamesandlearning.org, have taken a look back at the most popular posts from our first year. We’ve compiled a list and would like you to take a peek. You… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
What does it look like when the teacher has students fire up an iPad game or assigns a game as homework? These stories offer insight into what is happening in today’s classrooms and how developers can ensure their games fit into a teacher’s vision of education.
We at gamesandlearning.org, have taken a look back at the most popular posts from our first year. We’ve compiled a list and would like you to take a peek. You… more »
As more schools move to incorporate technology into classrooms, local leaders often face tough questions about how to make it effective. Over the next six months, national experts will hop-scotch… more »
You’ve probably heard all the buzzwords: inquiry- or project-based learning, blended classrooms, gamification, play, etc. Whether the cheerleaders shout “21st Century Skills,” “Character Education,” or “Entrepreneurship,” it is clear that… more »
A new report highlights that spending on digital testing and assessment tools neared $2.5 billion in the academic year 2012-13. The report, published by the education division of the Software… more »