Jan 14, 2016
Bloxels, the newest brainchild of the company that developed Adventure Time Game Wizard and Floors, is often compared to the analog darling of old, Lite Brite. Its small pieces fit… more »
Jan 11, 2016
In a computer lab tucked away along a fourth-floor hallway of downtown Seattle’s Central Public Library, 25 coding rookies filled the room to capacity for a chance to participate in… more »
Jan 7, 2016
In the third of her series on the state of the learning game industry, Sande Chen explores how learning game and entertainment developers are increasingly hard to tell apart and why that is a good thing.
Jan 4, 2016
Underneath the high-crested lights of the Serious Games Showcase & Challenge (SGS&C) showroom that sprawled several football fields last month, 28 game developer teams, including several educational producers, competed for… more »