Crowd Simulations Pose Unique Developer Challenges
Independent game developer Borut Pfeifer has returned to a game he started to develop in 2009 and is sharing the challenges he has run into attempting to program large-scale crowd simulations.
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
Independent game developer Borut Pfeifer has returned to a game he started to develop in 2009 and is sharing the challenges he has run into attempting to program large-scale crowd simulations.
A series of reports from the app-tracking firm Distimo highlight that in-app purchases – that is those payments made after the download of an application – have become the primary… more »
Gamification has become one of the buzzwords connected to management, marketing and user engagement. The gamification of education has taken on special meaning, mixing actual gaming with innovation in education… more »
Whether it is training pilots to handle dangerous flying conditions or people scooping out ice cream at Cold Stone Creamery, businesses have used simulation games to train and test employees’… more »