Can Academics and Industry Work Together on Games?
Can research give a “bottom line” on how to connect with my audience? It depends. Can it say what kids want from new technologies? Depends. What tricks do kids media-makers… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Often the latest studies about how children learn or what the effect of a given game might be are trapped in expert-facing journal articles and dense social science writing. We cut through the technical speak and explain it as best we can in our Learning Research reports.
Can research give a “bottom line” on how to connect with my audience? It depends. Can it say what kids want from new technologies? Depends. What tricks do kids media-makers… more »
One of the nagging issues game designers continue to face is how can they prove using a game to learn is more effective than reading a book or watching a… more »
For games to be accepted as a learning tool that can be as or more effective as the traditional pop quiz or textbook, there must be the scientifically tested data… more »
Whether it is training pilots to handle dangerous flying conditions or people scooping out ice cream at Cold Stone Creamery, businesses have used simulation games to train and test employees’… more »