As co.lab Closes, Executive Director Offers Lessons Learned
In his novel, The Marvelous Land of Oz, Frank Baum famously said “everything has to come to an end, sometime” and so it does. Today we are announcing that, in… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
In his novel, The Marvelous Land of Oz, Frank Baum famously said “everything has to come to an end, sometime” and so it does. Today we are announcing that, in… more »
For those learning game developers considering building for the K-12 classroom, publishing giant McGraw Hill has a recommendation: Think smaller. Stephen Laster, the chief digital officer of McGraw-Hill Education, sat… more »
Developers who hope to build a learning game business should make sure their business plans include creating products for low-income children if they hope to make it. That was the… more »
From the classroom to the boardroom the concept of “gamification” continues to draw investment and attention. Teachers and executive have often turned to the idea to engage learners and increase… more »