Jan 21, 2016
Any assessment of why schools have been slow to adopt new technology and use games in the classroom always focuses in part on the problem of discoverability and purchasing. A… more »
Dec 17, 2015
Last week, the Joan Ganz Cooney Center and New America released a report on our recent market scan and content analysis of language- and literacy-focused apps for young children. The… more »
Dec 7, 2015
Lego is helping students welcome our new robot overlords to the classroom. In a market that’s becoming flooded with tech companies venturing into the educational domain, one of the original… more »
Nov 19, 2015
Ten years ago indie game developer and author Sande Chen studied the state of the games for impact movement in the book she co-authored called “Serious Games: Games That Educate, Train and Inform.” We’ve asked her to revisit that work to see what has or has not changed in the field of learning games.