Graphic Makes the Case for Games to Fill Math Teaching Needs
Despite all the focus on the “M” in STEM education, less than 50 percent of students are proficient at math. A new infographic from the MIND Research Institute, a digital… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
What does it look like when the teacher has students fire up an iPad game or assigns a game as homework? These stories offer insight into what is happening in today’s classrooms and how developers can ensure their games fit into a teacher’s vision of education.
Despite all the focus on the “M” in STEM education, less than 50 percent of students are proficient at math. A new infographic from the MIND Research Institute, a digital… more »
The popular K-12 literacy tool LightSail is making the move towards gamification. According to the recent numbers, it’s a popular move, though not one they initially had in mind. Launched… more »
“The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn’t improve the learning experience)…. more »
The annual South by Southwest Education conference in this capital city attracts hordes of educators, education technology companies and innovators. Each day this week, presenters pitched new gadgets, apps and… more »