The Top 10 Bad Practices in Mobile Learning
I was recently asked to adapt/update the EduTech list of worst practices in Information and Communication Technology (ICT) use in education so that it would be ‘relevant for the new… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
What does it look like when the teacher has students fire up an iPad game or assigns a game as homework? These stories offer insight into what is happening in today’s classrooms and how developers can ensure their games fit into a teacher’s vision of education.
I was recently asked to adapt/update the EduTech list of worst practices in Information and Communication Technology (ICT) use in education so that it would be ‘relevant for the new… more »
A computer game invented by Minnesota history a teacher in the late 1970s might seem like a bore these days, with its lo-fi graphics and lack of interactivity. The Oregon… more »
The gaming world went a little nuts last week when Microsoft shelled out $2.5 billion to purchase Mojang, makers of the wildly popular Minecraft. In the learning games community there… more »
Most people involved with games and learning are familiar with the work of James Paul Gee. A researcher in the field of theoretical linguistics, he argues for the consideration of… more »