Evidence Continues to Mount on Learning Benefit of All Video Games
Whether playing video games has negative effects is something that has been debated for 30 years, in much the same way that rock and roll, television, and even the novel… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Often the latest studies about how children learn or what the effect of a given game might be are trapped in expert-facing journal articles and dense social science writing. We cut through the technical speak and explain it as best we can in our Learning Research reports.
Whether playing video games has negative effects is something that has been debated for 30 years, in much the same way that rock and roll, television, and even the novel… more »
Recent research from NYU highlights that games can increase student interest in even difficult subjects and making those games ones where students compete can boost their performance. The research found… more »
If there is a time when students are under intense pressure to learn and remember vast amounts of information it’s hard to imagine a better test than medical school and… more »
This week we begin a three-part series from the folks behind Possible Worlds, a digital game initiative aimed at improving middle school students’s understanding of science. In part one the project’s principal investigator examines the core ideas that drove their development process.