May 14, 2014
In part two of her series, Possible World’s Katherine McMillan Culp offers some insight into how teachers use digital games and why the way they use them should factor in how games are designed.
May 12, 2014
This week we begin a three-part series from the folks behind Possible Worlds, a digital game initiative aimed at improving middle school students’s understanding of science. In part one the project’s principal investigator examines the core ideas that drove their development process.
Apr 17, 2014
With powerful new tools at their fingertips, educators today are breaking through school walls to connect classrooms to the real world and offer students perspective and context beyond their textbooks…. more »
Feb 10, 2014
For more than a decade, James Paul Gee has been writing about the potential power of games and game mechanics to change the way we learn, to create new “deep”… more »