New Research Stresses Potential of Game-based Assessment
GlassLab, a unique game development effort behind SimCityEDU, has published a new research paper aimed at outlining a framework for how to use games as a major part of educational… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Often the latest studies about how children learn or what the effect of a given game might be are trapped in expert-facing journal articles and dense social science writing. We cut through the technical speak and explain it as best we can in our Learning Research reports.
GlassLab, a unique game development effort behind SimCityEDU, has published a new research paper aimed at outlining a framework for how to use games as a major part of educational… more »
Can research give a “bottom line” on how to connect with my audience? It depends. Can it say what kids want from new technologies? Depends. What tricks do kids media-makers… more »
For those creating games for the youngest users a new report from the Annie E. Casey Foundation highlights how important it is to start teaching children in the first eight… more »
The science on the impact of video games and their effect on learning continues to trickle in from many studies and with varying degrees of specificity. That said, when you… more »