Players of the video game xPonum have a clear mission: set the trajectory of the laser to hit the row of gems. Collect the gems to clear levels and earn… more »
Often the latest studies about how children learn or what the effect of a given game might be are trapped in expert-facing journal articles and dense social science writing. We cut through the technical speak and explain it as best we can in our Learning Research reports.
Less than half of the students in America are proficient in math yet we are asking more of our students than ever before. The Standards for Mathematical Practice raise expectations… more »
Third graders played for just 10 minutes per day, 3 days a week, for four weeks. The comparison group’s class received the same materials and the same instruction, but didn’t… more »
Game developers often want to connect their game designs and mechanics to research that tests (and ideally confirms) their games actually do teach. But creating truly research-based games can be a complicated balance between game and science, learning and fun.