A Terms of Service Even Your Mother Could Love (and Understand)
To write or often read a digital firm’s terms of service or privacy policy one usually has to have a couple of post-graduate degrees under the belt. But Remind, a… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
To write or often read a digital firm’s terms of service or privacy policy one usually has to have a couple of post-graduate degrees under the belt. But Remind, a… more »
We have spent the last year reporting on a lot of developments affecting the learning game industry — from the purchase of Minecraft by Microsoft to the launch of SimCityEDU to the growing phenomena of Clever. With 2014 drawing to a close, we thought we would highlight a few of the key trends we have seen emerging this last year.
The problem is as clear as it is daunting. Despite more money spent on education, student performance on learning outcomes have remained flat. That’s where the White House Office of… more »
The growth in using digital games in the classroom comes as many educators and administrators are also looking for new ways to gauge student understanding and mastery of issues – generally called assessment.