What Clever’s Success Says About Technology and the School Market
Clever has had a very good 2014. This year eight out of the top 10 school districts signed on to the technology integration service, bringing the total number of Clever… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
What does it look like when the teacher has students fire up an iPad game or assigns a game as homework? These stories offer insight into what is happening in today’s classrooms and how developers can ensure their games fit into a teacher’s vision of education.
Clever has had a very good 2014. This year eight out of the top 10 school districts signed on to the technology integration service, bringing the total number of Clever… more »
Based on my interactions with educational policymakers, and those who advise them, it seems to be a truth (almost) universally acknowledged that there is insufficient research into models of educational… more »
Introduction Gamers in the Classroom Mixed Messages Teacher Profiles Recommendations Introduction Amid a boom in investment and experimentation with educational technologies in U.S. schools, digital games are gaining a strong… more »
The new survey “Level Up Learning: A National Survey of Teaching with Digital Games“ can trace its origins to a long history in the design of games for learning at Sesame… more »