In an App Store flooded with titles and a formal education market dauntingly complex, game developers continue to struggle with finding ways to market that guarantee sustainability and success. Still,… more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
For those learning game developers considering building for the K-12 classroom, publishing giant McGraw Hill has a recommendation: Think smaller. Stephen Laster, the chief digital officer of McGraw-Hill Education, sat… more »
Any assessment of why schools have been slow to adopt new technology and use games in the classroom always focuses in part on the problem of discoverability and purchasing. A… more »
As a market, American schools seem a bit like a mirage. There, in the distance, sits a $1.5 trillion market, but it always seems out of reach to a creative… more »