Players of the video game xPonum have a clear mission: set the trajectory of the laser to hit the row of gems. Collect the gems to clear levels and earn… more »
Often the latest studies about how children learn or what the effect of a given game might be are trapped in expert-facing journal articles and dense social science writing. We cut through the technical speak and explain it as best we can in our Learning Research reports.
The educational nonprofit GameDesk launched two new games today into the crowded learning games field. The games themselves are garnering a lot of attention, but the research and design work… more »
Third graders played for just 10 minutes per day, 3 days a week, for four weeks. The comparison group’s class received the same materials and the same instruction, but didn’t… more »
Most people agree that implementing game-based learning makes sense for older students, but what about really young kids? Do screens have a place in early childhood education? How young is… more »