Parents of school-aged children spend more than nine hours a day on media use – including TV, social media and computer-based educational programs – according to a new survey. The… more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
As smartphones, tablets and cheaper computers have entered the market, the modern digital divide appears to have shifted from having any Internet access to providing high-speed connections to the web…. more »
One look at the sponsors of this week’s sponsors at the edtech-tastic ISTE conference in Philadelphia and you will see lots of names you would expect – Pearson, Dell, Microsoft… more »
Publishing a game used to be an expensive affair. Not simply the production costs, but distribution, store placement and marketing to the game press and consumers all took major upfront… more »