For years the buzz of gaming and what it can bring to the learning of a child has fueled conferences, VC investors and cutting edge educators, but the platform that… more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
Ten years ago indie game developer and author Sande Chen studied the state of the games for impact movement in the book she co-authored called “Serious Games: Games That Educate, Train and Inform.” We’ve asked her to revisit that work to see what has or has not changed in the field of learning games.
Rahul Mahna stood peering up at the peak of Mt. Kilimanjaro and thinking about sixth grade. He was afraid. So were several of his fellow climbers, many of them amateurs,… more »
“The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn’t improve the learning experience)…. more »