May 12, 2014
This week we begin a three-part series from the folks behind Possible Worlds, a digital game initiative aimed at improving middle school students’s understanding of science. In part one the project’s principal investigator examines the core ideas that drove their development process.
Apr 22, 2014
Over the coming weeks, the Mindshift blog that tracks technology and education over at KQED will be launching a guide to games and learning from Jordan Shapiro, author of FREEPLAY:… more »
Mar 30, 2014
If educators and parents want to create a more effective educational system for the youngest kids they must focus on policies that embrace technology and develop teacher and parent training… more »
Jan 9, 2014
Back in 2012, the Joan Ganz Cooney Center embarked on a multi-stakeholder game design project, also known as “Hard Fun: Learning Mathematics,” funded by the NSF with lead designers at… more »