This week gamesandlearning.org along with the Institute of Play will be reporting on how games are changing the way new and current teachers learn to teach and what that means for the use of games in the classroom. The series, “Teaching with Games,” will profile five of the most creative programs out there aimed at teacher professional development.
Term: Video Case Studies
"Pre- and post-test data show that at the end of the year-long pilot, kids were on average performing at the same level academically as intermediate kindergartners. In three measured skill sets related to early reading, children were on average performing at the same level as beginning first-graders." Via Courier Journal. August 8, 2017
"The amount teachers have to deal with on a day to day basis is growing consistently and it is understandable there is a lack of time for extras such as tech. The trouble is that tech is part of our daily lives and children need to master tech beyond using their iPad and mobile phones to have relevant job skills." Via BDaily. August 8, 2017
"Against the dazzling games showcase and the design lessons that their creators shared, a hard but familiar reality set in: where is the support—from funders, from buyers—to keep these efforts financially sustainable?"
-- Via EdSurge. August 4, 2017
- RT @bjornjeffery: Personal news: it’s time to take a break. I’m stepping down as Toca Boca CEO. Link -->, Sep 19
- RT @mhhighered: 🕹 How focusing on 'small data' can power-up game-based learning: Link --> via @Games_Learning #GBL #analytics, Sep 13
- #GBL Developers Sketch Out Varied Approaches to Market #G4C17 #edtech Link --> via @games_learning, Aug 8
- The #GBL industry needs a platform to connect with an audience looking & willing to pay for quality games. #edtech Link -->, Aug 4
- #G4C17 @zenbooks referencing our study on Mind the Gap with @FirstBook educators Link -->, Aug 1