Digital Games, Tools Move Towards Core of Classroom
As developers continue to launch new games and other digital learning tools one of the biggest markets and unanswered questions has remained how do teachers really use these assets in… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Special research reports
As developers continue to launch new games and other digital learning tools one of the biggest markets and unanswered questions has remained how do teachers really use these assets in… more »
Introduction A new survey of educators serving low-income communities finds that while the vast majority see the value of digital resources to advance learning, a lack of budget, adequate devices… more »
In her final report on the state of the learning game industry, author and developer Sande Chen goes analog, exploring the role of table top game and live action role-playing in school and in informal learning.
Today’s learning game developers continue to battle the history of their industry that is marked by the rise and fall of so-called “Edutainment.” Developer and author Sande Chen explores what’s been learned in the decades since.