“Trial Period” Fuels Magikids’ Business, Development Cycle
Finding the right balance in an app aimed at kids and hoping to encourage curiosity or learning is hard enough, answering the business strategy question can be even harder. A… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Finding the right balance in an app aimed at kids and hoping to encourage curiosity or learning is hard enough, answering the business strategy question can be even harder. A… more »
Often in the U.S., technology is seen as allowing students to learn at their own rate. The Hechinger Report examines how technology is being used to speed all students up and encourage collaboration.
Tucked in with a major announcement of a new game in partnership with NASA, GlassLab, the collaborative game development shop, unveiled a new set of tools that aims to help… more »
Over the coming weeks, the Mindshift blog that tracks technology and education over at KQED will be launching a guide to games and learning from Jordan Shapiro, author of FREEPLAY:… more »