Literacy Apps: Top 50 Apps Rarely Earn High Marks from Reviewers
Over the past few months, we’ve shared some highlights of the literacy app analysis that we are conducting with New America to learn more about the apps that families and… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Over the past few months, we’ve shared some highlights of the literacy app analysis that we are conducting with New America to learn more about the apps that families and… more »
Earlier this week, we released a sneak preview of the literacy app analysis that we’re conducting with New America to discover more about the apps that families and educators are… more »
Apps for communication, learning, and play are a prominent part of nearly every family’s life today. Are they having a similar impact on how families and educators help their children learn to read? And if so, what kinds of apps are they using?
In the first in a series of company case studies, we examine the small start-up Kiko Labs and their design process and work in the Co.Lab accelerator ahead of the launch of their first game, Thinking Time.