The Top 10 Bad Practices in Mobile Learning
I was recently asked to adapt/update the EduTech list of worst practices in Information and Communication Technology (ICT) use in education so that it would be ‘relevant for the new… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
What does it look like when the teacher has students fire up an iPad game or assigns a game as homework? These stories offer insight into what is happening in today’s classrooms and how developers can ensure their games fit into a teacher’s vision of education.
I was recently asked to adapt/update the EduTech list of worst practices in Information and Communication Technology (ICT) use in education so that it would be ‘relevant for the new… more »
You’ve probably heard all the buzzwords: inquiry- or project-based learning, blended classrooms, gamification, play, etc. Whether the cheerleaders shout “21st Century Skills,” “Character Education,” or “Entrepreneurship,” it is clear that… more »
The Federal Communications Commission voted Thursday to approve a tax increase that will generate $1.5 billion more each year on technology for the nation’s schools and libraries. School leaders, technology… more »
Clever has had a very good 2014. This year eight out of the top 10 school districts signed on to the technology integration service, bringing the total number of Clever… more »