Crowd Simulations Pose Unique Developer Challenges
Independent game developer Borut Pfeifer has returned to a game he started to develop in 2009 and is sharing the challenges he has run into attempting to program large-scale crowd simulations.
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
Independent game developer Borut Pfeifer has returned to a game he started to develop in 2009 and is sharing the challenges he has run into attempting to program large-scale crowd simulations.
Games and Learning Publishing Council member Leslie Redd says that game-based learning can grow faster and larger if people collaborate — and she says her new project LearnBig is just the latest example.
A series of reports from the app-tracking firm Distimo highlight that in-app purchases – that is those payments made after the download of an application – have become the primary… more »
If the investment in digital technology and gaming in schools is going to continue to grow, it is up to game developers and companies to do a better job sharing… more »