New Research Stresses Potential of Game-based Assessment
GlassLab, a unique game development effort behind SimCityEDU, has published a new research paper aimed at outlining a framework for how to use games as a major part of educational… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Often the latest studies about how children learn or what the effect of a given game might be are trapped in expert-facing journal articles and dense social science writing. We cut through the technical speak and explain it as best we can in our Learning Research reports.
GlassLab, a unique game development effort behind SimCityEDU, has published a new research paper aimed at outlining a framework for how to use games as a major part of educational… more »
The Public Broadcasting System is the granddaddy of educational media, creating Sesame Street and Mr. Rogers’ Neighborhood. For all the credit it gets for television, it has also been quietly… more »
A recent survey of some 1,500 parents found that mobile and gaming platforms continue to underperform when it comes to education, trailing behind television in effectiveness. The survey, “Learning at… more »
Many schools are in the midst of major investments in mobile technology with the promise of tablets changing the way students learn. A new study of middle schoolers in Virginia… more »