Literacy Apps: Top 50 Apps Rarely Earn High Marks from Reviewers
Over the past few months, we’ve shared some highlights of the literacy app analysis that we are conducting with New America to learn more about the apps that families and… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Over the past few months, we’ve shared some highlights of the literacy app analysis that we are conducting with New America to learn more about the apps that families and… more »
A new report highlights that spending on digital testing and assessment tools neared $2.5 billion in the academic year 2012-13. The report, published by the education division of the Software… more »
Learning games have it rough. Non-learning games are designed around a single primary goal: player enjoyment. That can be challenging enough to accomplish, but learning games have two primary goals:… more »
A computer game invented by Minnesota history a teacher in the late 1970s might seem like a bore these days, with its lo-fi graphics and lack of interactivity. The Oregon… more »