May 11, 2015
“The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn’t improve the learning experience)…. more »
Feb 26, 2015
The A-GAMES project, which released a national survey of teachers’ use of games in the classroom last year is now out with a report that offers deeper insights into what… more »
Dec 10, 2014
A major new report offers some important insights into when and why teachers use digital games to assess student understanding of lessons. The report, from A-GAMES (which is easier to… more »
Dec 4, 2014
A new report highlights that spending on digital testing and assessment tools neared $2.5 billion in the academic year 2012-13. The report, published by the education division of the Software… more »