Report Highlights Key Trends in Edtech for 2014
There are many moving targets in understanding when and how schools are investing in technology and products like learning games. A new report from the New Media Consortium, the 11th… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
What does it look like when the teacher has students fire up an iPad game or assigns a game as homework? These stories offer insight into what is happening in today’s classrooms and how developers can ensure their games fit into a teacher’s vision of education.
There are many moving targets in understanding when and how schools are investing in technology and products like learning games. A new report from the New Media Consortium, the 11th… more »
The promise of digital education is still out of reach for most American students For schools that haven’t yet made technology an integral part of every student’s school day and… more »
In part two of her series, Possible World’s Katherine McMillan Culp offers some insight into how teachers use digital games and why the way they use them should factor in how games are designed.
Often in the U.S., technology is seen as allowing students to learn at their own rate. The Hechinger Report examines how technology is being used to speed all students up and encourage collaboration.